You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Cloud Gaming: Present and Future
Speaker(s): Brandon Beck, David Perry, Brian Prince, David Wilson
Company Name(s): Riot Games, Gaikai, Microsoft, GameStop
Track / Format: Business and Marketing

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content


In the last twelve months, cloud gaming has gone from an idea to an actual way for players to play games. Cloud gaming businesses have no shortage of challenges: mastering technology, fine tuning business models, partnering with publishers and developers, and winning over the global gaming community. Which challenges can be overcome? What limitations exist with services today? Will there be a dominant platform? What will happen to retailers? Most importantly, can cloud gaming keep its promise to revolutionize the way we play games?

**This is an Expo Pass Session and is open to all attendees.**

GDC Online 2011

Brandon Beck

Riot Games

David Perry


Brian Prince


David Wilson


free content

Business and Marketing

Business & Marketing