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|Session Name:||Double-Coding: Making Online Games for Both the Casual and the Hardcore|
|Company Name(s):||Bioware Austin|
|Track / Format:||Programming|
|Overview:||Mainstream success does not mean sacrificing the hardcore for the casual, but understanding the deep, symbiotic between the two markets. Double-coding is a design concept talking about designing games and concepts for both casual and hardcore markets - designing games that are approachable, yet offer depth and aspirational goals. This talk discusses how to straddle that divide, how to rethink what value casuals and hardcore players bring to your online game, how to leverage the hardcore to build your casual market, and how to convert your casual players into online devotees.|