You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls of the Shogun
Speaker(s): Daniel Brewer, Michael Dawe, Borut Pfeifer
Company Name(s): Digital Extremes, Big Huge Games/38 Studios, Plush Apocalypse Productions
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

This session provides a high-density look into some of the unique challenges that were faced (and conquered!) in three upcoming or recently released games. We will show how massive open-world RPG,Kingdoms of Amalur: Reckoning, dealt with the scheduling of hundreds of NPCs and how they dealt with designer/programmer interaction for authoring behaviors. The Darkness II shows how agent co-ordination, collision avoidance, and the perception-reaction system all contribute to the believable enemies in this story-driven, supernatural action-shooter. Additionally, we will show the solutions that were used to address challenges unique to a fast-action, turn-based strategy game, Skulls of the Shogun.

GDC 2012

Daniel Brewer

Digital Extremes

Michael Dawe

Big Huge Games/38 Studios

Borut Pfeifer

Plush Apocalypse Productions

free content

AI Summit

AI