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The Number One Educational Resource for the Game Industry

Session Name: Beyond Eliza: Constructing Socially Engaging AI
Speaker(s): Stephane Bura, Richard Evans, Josh McCoy, Emily Short, Michael Treanor
Company Name(s): Storybricks, Little Text People, Expressive Intelligence Studio at U.C. Santa Cruz, Independent, Expressive Intelligence Studio at UC Santa Cruz
Track / Format: AI Summit

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Overview:

One of the frontiers of game AI is building agents that socially engage the player and each other in deep and dynamic ways. Traditional behavior-selection rules do not apply, while hand-scripted solutions do not scale and are often prohibitively brittle. Social and conversational beings require a deeper modeling of interests, drives, emotions, and an awareness of social norms. This lecture will show you architectures from three production games, Storybricks, Prom Week, and a game yet to be announced, that introduce new ways of constructing characters to allow deeper, flexible and more meaningful social engagement with the player.

GDC 2012

Stephane Bura

Storybricks

Richard Evans

Little Text People

Josh McCoy

Expressive Intelligence Studio at U.C. Santa Cruz

Emily Short

Independent

Michael Treanor

Expressive Intelligence Studio at UC Santa Cruz

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AI Summit

AI