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Session Name:

Relaxed Hardcore: Why Asynchronous is the Next Big Thing in Core Gaming


Gamers with newborn babies, soldiers wanting to connect with their family back home, people with disabilities, gamers bored with being beaten by teenagers high on caffeine. All sorts of people loved Frozen Synapse for how it melded core gaming with their lifestyles. Designer and coder on that game, Ian Hardingham wants to blow apart your preconceptions about turn-based gameplay. He'll share his discoveries on how "simultaneous-turn-based" design can inject action into asynchronous play. He'll talk about how to approach designing and programming an asynchronous hardcore title, and talk about some successful examples you may not have heard of. Special focus is given to how simultaneous-turn-based gameplay differs in design to traditional turn-based, and how much easier it is to be successful with an asynchronous multiplayer title.

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  • GDC 2012
  • Ian Hardingham
  • Mode 7 Games
  • free content
  • Game Design
  • Design