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|Session Name:||Guerilla Prototyping: A Design Post-mortem of the Arcade Strategy Game HOARD|
|Company Name(s):||Big Sandwich Games|
|Track / Format:||Game Design|
Game design is a war! When time is short and resources are few, designers have to get creative in their battle to make games great. This session explores, in post-mortem format, the various tools, techniques, and trickery used to maximize iterations on Big Sandwich's award-winning dragon game HOARD.