|Session Name||Guerilla Prototyping: A Design Post-mortem of the Arcade Strategy Game HOARD|
|Company Name(s)||Big Sandwich Games|
|Track / Format||Game Design|
Game design is a war! When time is short and resources are few, designers have to get creative in their battle to make games great. This session explores, in post-mortem format, the various tools, techniques, and trickery used to maximize iterations on Big Sandwich's award-winning dragon game HOARD.