Session Name: | The Gamification of Death: How the Hardest Game Design Challenge Ever Demonstrates the Limits of Gaming |
Speaker(s): | Margaret Robertson |
Company Name(s): | Hide&Seek |
Track / Format: | Game Design |
Overview: |
GDC is the place we come to get excited about the potential of games. But what are the hard limits to how far games can go? In what might be the hardest game design challenge ever, UK studio Hide&Seek was asked to make the game of a documentary about the discovery of a corpse in a busy London block of flats: a woman had lain dead for three years without being found, without ever having been reported missing. She was 37-years-old. |