You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Pick and Roll: When Game Design and Learning Collide
Speaker(s): Katie Salen
Company Name(s): Institute of Play; DePaul University
Track / Format: GDC Education Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content


When the Institute of Play set about creating a new public school in New York City in 2009, its focus was on using the intrinsic qualities of game design and play to reimagine what learning in the 21st century might look like for young people. Three years and another new school later, all parties remain standing, despite the high number of collisions that occurred between vision and reality along the way. This talk will explore the art of the pick and roll as a metaphor for what happens when game design and learning collide.

GDC 2012

Katie Salen

Institute of Play; DePaul University

free content

GDC Education Summit

Game Career / Education