|Session Name||Lighting Design for Level Designers|
|Company Name(s)||Parsons the New School for Design|
|Track / Format||Visual Arts|
Both level designers and level artists must negotiate trade-offs when collaborating on game environments- however, it's often difficult to work together if there is no common language or base of theory. In this session, a level designer with lighting design training will summarize a body of lighting theory and common patterns, contextualize it within the affordances of player behavior, and discuss case studies / lighting strategies. The talk will focus on architecture and lighting as used in first person games, though the theory is applicable to any camera perspective.