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Session Name:

Mafia II Postmortem


After success of original Mafia in 2002, the team wanted to do a sequel in a fast and efficient way. On the end it was neither quick nor easy. The session is a postmortem on 8 years of Mafia II development from inception to release in 2010 and also focuses on how the local development team Illusion Softworks has changed into a premium international development house 2K Czech.

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  • GDC Europe 2012
  • Jarek Kolar
  • 2K Czech
  • free content
  • Production
  • Production