You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Tools for Game Designers' Management


First the roots: the role of game designers, their high level function, what moves them and how to measure their performance. This leads to some practices and alchemical recipes Marc Pestka has used when he had to manage Game Designers so that the journey to a shipped video-game was, if not cool, at least enjoyable.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2012
  • Marc Pestka
  • Dontnod Entertainment
  • free content
  • Production
  • Production