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Session Name:

Changing How Games Are Made - Building and Working in a Distributed Team


Innovating in game play is well accepted within this industry, however, innovating around how games are created is not as common. The goal of this presentation is to share the learnings that we made regarding setting up a distributed studio. Topics that will be covered include hiring processes, tools, how work is defined and mistakes made.

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  • GDC Europe 2012
  • Senta Jakobsen
  • ngmoco
  • free content
  • Production
  • Production