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Session Name:

A 4 Hour Story in 400 Simple Steps: Fallout DLC


Using Fallout: New Vegas DLC's Dead Money as a test case, creative director Chris Avellone runs through the process in creating a small RPG game narrative from pitch to completion, detailing all the tasks along the way: Pitch docs, narrative standards docs, thematic design, maps and level layouts, bug fixing and more until your game story is finally in a player's hands. Focus and questions include specific studio tools and techniques: story flowchart creation, building emotional vistas, script proofing, and text editing and lockdown sessions.

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  • GDC Online 2012
  • Chris Avellone
  • Obsidian Entertainment
  • free content
  • Game Narrative Summit
  • Game Narrative