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|Session Name:||Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories|
|Company Name(s):||Bioware Austin|
|Track / Format:||Design|
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|Overview:||Bioware has a unique way of telling stories - their world-famous recipe of narrative filled with choices and consequences has made them internationally recognized for bringing story to gaming. So what happens when these concepts are introduced to an MMO? In this presentation, Damion Schubert talks about bringing these core concepts to Star Wars: The Old Republic, and some of the startling discoveries and daunting design challenges made along the way.|