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|Session Name:||Seven (Or So) Techniques for Writing a Moral Game|
|Speaker(s):||Richard Rouse III|
|Company Name(s):||Microsoft Game Studios|
|Track / Format:||Game Narrative Summit|
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|Overview:||Writers have wanted a strong moral component to game stories for almost as long as digital games have existed. Yet, it is easy to veer too far to one extreme and become tedious and pedantic, or lean too far in the other direction and have players miss your moral themes entirely. This talk follows up on the inspirational GDC talk, "Seven Ways a Video Game Can Be Moral," and lays out the nuts and bolts on how to write moral stories for games. The talk will pull examples from some of the best moral storytelling games, and look at the successes and failures of the speaker's own projects.|