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Session Name:

Game Design Curriculum Deathmatch


Game design teaching approaches differ substantially in areas such as number and size of projects, writing components, technologies, and the inclusion of historical or other contextualizing theories. In the Game Design Curriculum Deathmatch, top game design instructors will fight three rounds by giving 3-minute presentations on aspects of their introductory, intermediate, and advanced courses. The instructors have to justify their teaching approach, and give recommendations for what sorts of institutions might want to adopt a course like theirs. After each round, the design teachers will have time for a lively debate and a vote with the audience.

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  • GDC 2013
  • Mary Flanagan
  • Dartmouth College
  • Tracy Fullerton
  • USC School of Cinematic Arts
  • Justin Hall
  • DeNA
  • Noah Wardrip-Fruin
  • UC Santa Cruz
  • Eric Zimmerman
  • Independent
  • free content
  • GDC Education Summit
  • Game Career / Education