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The Number One Educational Resource for the Game Industry

Session Name: #1ReasonToBe
Speaker(s): Leigh Alexander, Mattie Brice, Robin Hunicke, Kim McAuliffe, Brenda Romero, Elizabeth Sampat
Company Name(s): Gamasutra, San Francisco State University, Funomena, Microsoft Studios, UC Santa Cruz, Storm8
Track / Format: Advocacy

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Overview: Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share her experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Panelists include Brenda Romero (Game Designer in Residence, University of California at Santa Cruz), Robin Hunicke (Co-Founder, Funomena!), Leigh Alexander (Editor at Large, Gamasutra), Elizabeth Sampat (Game Designer, Storm 8), Kim McAuliffe (Microsoft Studios) and Mattie Brice (MA Student, Creative Writing, San Francisco State University).

GDC 2013

Leigh Alexander

Gamasutra

Mattie Brice

San Francisco State University

Robin Hunicke

Funomena

Kim McAuliffe

Microsoft Studios

Brenda Romero

UC Santa Cruz

Elizabeth Sampat

Storm8

free content

Advocacy

Advocacy