|Is That a Gun in Your Pocket or Are You Just Happy to See Me? Evolving the Emotional Content of Games
|Chuck Beaver, Susan O'Connor
|Electronic Arts, Susan O'Connor Writing Studio
|Track / Format:
|Game Narrative Summit
Did you know free users get access to 30% of content from the last 2 years?
|Games have come under fire in the press lately. What impact are they having on the end user? In a medium where players want freedom, is there any way to control a game's emotional impact? Do we have an obligation to try? In this talk, we take a look at practical, but controversial, ways that writers can create meaningful experiences for the player - and push the gaming medium forward.