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Session Name:

Counterplay and Teamplay in Multiplayer Game Design


Throughout the 40-year history of video games, most core games have had a single-player focus. Great multiplayer games appeared from time to time, but they were usually the exception rather than the rule. Today, most core games include some multiplayer component, and many game designers must be able to design for single-player and multiplayer experiences. This lecture discusses how single-player design approaches must be modified for multiplayer experiences by including the creation of counterplay (gameplay for the opponents of a player) and teamplay (gameplay for the teammates of a player).

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  • GDC 2013
  • Tom Cadwell
  • Riot Games
  • free content
  • Design
  • Design