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The Number One Educational Resource for the Game Industry

Session Name:

From Old Masters to Expressionism

Overview:

Our devices become more capable every year, with ever increasing performance, and higher resolution screens. This constant march forward enables designers and developers to paint increasingly detailed depictions of physical objects and interactions. As hardware has moved from monochrome, through color, and on to retina-level displays we've tried to one-up each other with ever more detail. Now that we can do so much, what do we do next? How do we design experiences in a world not limited by the physical? How do we move beyond static representations of objects from our past? Designing apps with wireframes and photo editing software isn't enough anymore, to answer these questions we need new tools. In this session, Martin Pedrick will share how new open source tools under construction at Square will help designers and developers make the most out of the new world of hardware capability.

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  • ADC 2013
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