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|Session Name:||Rogue Legacy Design Postmortem: Budget Development|
|Speaker(s):||Kenny Lee, Teddy Lee|
|Company Name(s):||Cellar Door Games, Cellar Door Games|
|Track / Format:||Independent Games Summit|
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|Overview:||Join the developers at Cellar Door Games as they discuss the creation of their indie "roguelite" title, Rogue Legacy, with an emphasis on budget design. The session will touch upon multiple issues such as rigid tools, game balance on a macro scale, and the challenge to differentiate oneself in an increasingly competitive genre. Get a behind-the-scenes look at the different stages of the game's development, learn of the obstacles faced post-release, and see how creative agility dictates the company's design philosophies.|