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Session Name:

Extrasolar Postmortem: Game Design at 0.0003 FPS


Rejecting your players, long mandatory delays, antiquated monetization models and an overly generous demo. These might all sound like terrible ideas, but in Extrasolar, all were added quite deliberately. Inspired by a desire to bring photorealistic graphics to a Web audience, Extrasolar was designed with an unusual set of goals and constraints. Learn about our guiding design principles and how we applied them in practice to achieve an interactive story that is unlike anything else.

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  • GDC 2014
  • Rob Jagnow
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