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|Session Name:||The Witcher 3: Enabling Next-Gen Effects through NVIDIA GameWorks (Presented by NVIDIA)|
|Speaker(s):||Dane Johnston, Monier Maher, Balazs Torok|
|Company Name(s):||NVIDIA, NVIDIA, CD Projekt RED|
|Track / Format:||Programming|
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|Overview:||NVIDIA GameWorks allows the creation of a more immersive game environment than was possible in previous-generation games. In the first part of the presentation, well show how CD Projekt RED integrated NVIDIA HairWorks into The Witcher 3 to provide more realistic fur and hair simulation. Well discuss how to avoid common problems when using dynamic fur and hair, and well also go over the artist workflow. In the second part of the presentation, well provide an overview of the different GameWorks components: simulating realistic waves with NVIDIA WaveWorks, cinematic smoke and fire through NVIDIA FlameWorks, realistic skin rendering with NVIDIA FaceWorks, improved shadows with NVIDIA ShadowWorks, and more.|