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|Session Name:||Next-Generation AAA Mobile Rendering|
|Speaker(s):||Niklas Smedberg, Timothy Lottes|
|Company Name(s):||Epic Games, Epic Games|
|Track / Format:||Programming|
|Overview:||Next-generation mobile graphics hardware is now reaching a performance and feature level that makes it possible to implement advanced rendering techniques that were previously only considered for PC or gaming consoles. However, there are fundamental technical differences that should be considered in order to get the most out of modern mobile GPUs. This session provides a detailed analysis of next-generation mobile graphics hardware and points out special caveats and opportunities that are specific to mobile. We will explain how advanced rendering techniques such as HDR, physically-based rendering and image-based lighting were brought over to mobile platforms in Unreal Engine 4.|