Session Name: | The Challenge of Bringing FEZ to PlayStation Platforms |
Speaker(s): | Miguel Angel Horna |
Company Name(s): | BlitWorks |
Track / Format: | Programming |
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Overview: | This session will explore the process of bringing FEZ to the Sony PlayStation platforms. Beginning with the conversion from the existing C# codebase to C++ native code, the talk will then cover memory management without a garbage collector, tuned optimization techniques for each platform, audio engine rewrite, and will finish with special features added to PlayStation builds (Cross-Save, Stereo3D). |