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|Session Name:||Building Successful eSports Communities - Lessons Learned After 2300+ eSports Events|
|Track / Format:||Community|
Did you know free users get access to 30% of content from the last 2 years?
In 2013, seven of the top 10 grossing F2P games were eSports titles, accounting for $2.85B in revenues. With eSports viewership and prize pools topping major sports, organized competitions and content have become inseparable from PVP games. eSports is driven by a complex ecosystem of developer/publishers, competition organizations, content producers, media buyers, players and spectators. This session takes a deep dive into: