Session Name: | Optimizing for Multiplatform Development as a Small Studio |
Speaker(s): | Alexander Schwartz |
Company Name(s): | Owlchemy Labs, LLC |
Track / Format: | Production |
Overview: | Let's face it: There are literally dozens of possible distribution platforms available to self-publish games, with new platforms popping up every month. Unfortunately, this does not always equate to more profit for developers. Porting to multiple platforms can cause serious headaches if not done properly, done too late in the development process, or done without careful consideration; and the overhead and costs associated with this cannot be overstated. Owlchemy Labs discusses its business and technical considerations for building and distributing games with multi-platform in mind, including leveraging Unity, how to evaluate new platforms, production challenges with multiple simultaneous SKUs, mitigating new platform risk, building a team with multiplatform in mind, how multi-platform affects cash flow, how press plays a part in the process, and the possible negative side effects of getting too deep into cross-platform development. |