You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Social Impact in Design and Acquisition
Speaker(s): Dmitri Williams
Company Name(s): Ninja Metrics
Track / Format: Free to Play Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This session will recap the concept of the social impact of players on each other (social value), and then proceed to spell out which genres, mechanics and platforms are driving more or less of it. The data is presented in anonymized benchmarks from over 200m players across all genres and platforms. Also benchmarked are acquisition sources, broken down by publisher. By connecting channel to in-game spending, we can see what channels actually pay off. And because the social value of players can also be connected, attendees will see which channels and appeals bring in quality social players.

GDC 2015

Dmitri Williams

Ninja Metrics

free content

Free to Play Summit

Social / Online Games