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Session Name:

All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive


This session is about the completely customizable movement system that was created for Sunset Overdrive. It will show how we designed a completely modular limb based system that was extremely scalable. It will go over a detailed footstep system that not only supported 9 behaviors across many material types but also supported six different shoe types. It will also look at the importance of audio when trying to support feedback around player progression. Mostly this session will show how we took a hero system that totaled over 9,000k assets and built it with the same number of people, kept audio performance in line and how that looks up against last generation games.

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  • GDC 2015
  • Kristen Quebe
  • Microsoft
  • Bryan Higa
  • Obsidian
  • free content
  • Audio
  • Audio