You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Designing a Multiplayer Battle Online Arena (MOBA) for the Tablet
Speaker(s): Stephan Sherman
Company Name(s): super evil megacorp
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Stephan Sherman, Co-founder and CCO of Super Evil Megacorp talks about the design journey of Vainglory and shares learnings of bringing a new, core game genre onto a platform typically known for it's more casual nature. Multiplayer online battle arenas (MOBAs) are the most successful PC games ever made. Formerly a designer at Riot, Stephan co-founded Super Evil Megacorp in 2012 specifically to bring MOBAs to tablets. He will talk about what steps the team went through to design strategic depth and high skill cap play onto touch platforms, and some of the tradeoffs they've made between accessibility and being careful of "casualizing" a core game genre.

GDC 2015

Stephan Sherman

super evil megacorp

free content

Design

Design