Session Name: | Getting Buy-In: How to Give Your Game Audio Style |
Speaker(s): | Joanna Orland |
Company Name(s): | Sony Computer Entertainment Europe |
Track / Format: | Audio |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | This lecture aims to put an end to audio being an afterthought in the game production cycle. Through research, analysis, defining an audio style, and creating a common language, audio can become an integral part of a game, even from the wider dev team's perspective. This lecture will examine how with a developed and defined audio style, a game's audio experience becomes innately more cohesive and unique in its delivery. |