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Session Name:

Remote Working at Spry Fox


Spry Fox has been a fully remote company since its birth in 2010. It has eleven team members in five countries, from Argentina to the Netherlands, and there's never been more than half of the company in the same room simultaneously. At the same time, Spry Fox is well known for producing successful and innovative games. In what ways does remote working both help and hinder development? Could it be suitable for you or your company? In this talk, Andrew Fray will discuss the benefits and drawbacks that being a remote company brings Spry Fox and its employees, and how the team maintains a friendly and informal atmosphere when developers are on different continents. He'll also explain what cloud-based tools Spry Fox uses, how they use them, and why they chose them.

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  • GDC 2015
  • Andrew Fray
  • Spry Fox
  • free content
  • Production
  • Production