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The Number One Educational Resource for the Game Industry

Session Name:

The Vertical Slice Challenge

Overview:

This talk will discuss the concept of the vertical slice: what is it, what goals it's intended to achieve for the team, and whether or not it's worth the effort it takes to do it right. Volition has come to view the vertical slice (or proof of concept, or minimum viable product) as a tool that should be used to determine whether or not the team is ready to move from pre-production into production. This gate needs to satisfy both internal and external goals, and ultimately demonstrates whether or not the team understands what it is they are making and how to make it. This talk will examine where Volition has failed and succeed at making a vertical slice for our past projects, and demonstrate where we have changed our approaches and processes today to improve at planning for and executing on this major deliverable.

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  • GDC 2015
  • Greg Donovan
  • Volition
  • free content
  • Production
  • Production