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The Number One Educational Resource for the Game Industry

Session Name:

Small Teams, Big Dreams: How to Build a Small Team to Do Great Things


There's nothing wrong with being small! Learn how to maximize the productivity of your studio without sacrificing the flexibility and creativity that makes a small team so effective. This session will explain how we created Seabeard - a large-scale, innovative, online trading adventure for mobile, with a core team of only four, and will go into detail about lessons learned along the way. This session will cover a number of principles and processes that we've put in place to reduce wastage and maximize productivity - from team structure and the use of middleware to prototyping and inter-team communication. Whether you're a one-man band or part of a larger studio - this session will deliver practical advice on how to make the most of what you've got.

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  • GDC 2015
  • Simon Oliver
  • HandCircus
  • free content
  • Production
  • Production
  • Business, Marketing & Management
  • Business & Marketing