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Session Name:

Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence


As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues. But can games offer a solution to bring about significant change? BREAKAWAY, a game funded by the United Nations Population Fund and produced by students at Champlain College, proves that they can. Four years after the game's global release, project director and professor Ann DeMarle discusses the results of a research study, and explains how the game's unique narrative methodology (reinforced by its tactical gameplay system) was key to its success.

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  • GDC 2015
  • Ann DeMarle
  • Champlain College
  • free content
  • Game Narrative Summit
  • Game Narrative