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Session Name Launching a Free to Play Game: Strategy, Risks, and Pitfalls
Speaker(s) Eric Seufert
Company Name(s) Rovio
Track / Format Business, Marketing and Management
Overview This presentation will take a look at different strategies for launching a free to play title, given a studio's size, financial position, and commercial goals for a game. It will help developers determine where on the launch spectrum, from a large-scale, expensive, very visible game launch designed to achieve top downloaded chart position, to a launch that focuses entirely on campaign profitability that they should aim to achieve in a launch given the metrics they see in their game and their ultimate revenue goals.

GDC Europe 2015

Eric Seufert

Rovio

free content

Business, Marketing and Management

Business & Marketing


UBM Tech