You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

VR: Game Design at the Frontier

Overview:

We've spent the last 40 years trying to put the player in the gamenow with VR, the player is finally there and it changes everything. There are new concerns of presence, player behaviour and more subtle aspects of flow and immersion. Kimberly Voll has spent the last two years working in VR and launched Fantastic Contraption for the HTC Vive this past fall. This talk will focus on what game-developers have learned so far about working in VR. She'll cover some dos and don'ts for both room-scale and non-room-scale VR, discuss what presence and immersion really mean in VR and for your game, and how you can design lasting, truly engaging games that don't rely on the novelty of VR to succeed.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Kimberly Voll
  • Riot Games
  • free content
  • Design
  • Design