|Session Name||Tales From a Crowdsourced Game Design|
|Track / Format||Design|
The session will include anecdotes and findings from a 15-year-old MMO (RuneScape) that has spent the past two years embracing user-generated design and crowd-sourced game ideas. Expect a frank exploration of the gains, losses and unexpected twists that come from taking that path.
Whether you've wondered what would happen to your game if you did something similar, or you're just curious about what happened in their situation, there's plenty to learn, observe and wince about. The talk will take you through the various tools used to scoop out player ideas, the resulting changes in player culture, and the conclusions they have come to about the possibilities and realities of player-designed content.