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Session Name:

Texturing Uncharted 4: a matter of Substance (presented by ALLEGORITHMIC)


Naughty Dog artists Bradford Smith and Rogelio Olguin will give a brief overview of the Substance toolset, and talk about the goals and evolution of the studio's Substance pipeline. The adoption of Substance ultimately shaped texture and asset creation for Uncharted 4. The talk will focus on Naughty Dog's take on procedural workflows and how Substance streamlined material and asset creation. From the adoption of PBR, to content management, Substance was able to complement Naughty Dog's unique workflow while ensuring AAA quality for the most ambitious Uncharted game to date.

Sebastien Deguy, CEO and Founder of Allegorithmic, will also shed a light on the future of Substance and the new frontier of material creation.

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  • GDC 2016
  • Sebastien Deguy
  • Rogelio Olguin
  • Naughty Dog
  • Brad Smith
  • Naughty Dog
  • free content
  • Visual Arts
  • Visual Arts