You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Art Direction Bootcamp: Building a Visual Threshold
Speaker(s): Stuart Macdonald
Company Name(s): Playraven
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This talk is intended to explore methods and thoughts on crafting accessible visually identifiable design within large projects with intended broad appeal. Stuart will describe his experiences on several projects and how they have formed thoughts on the use of visual stereotypes which help a large audience to engage with your world while supporting the more unique visual elements of a project. The challenge for the creative is to create something that balances this sense of familiarity with elements of an ownable look.

GDC 2016

Stuart Macdonald

Playraven

free content

Visual Arts

Visual Arts