You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Technical Artist Bootcamp: Let's Get Physical - Creative Solutions Throughout the Production Cycle
Speaker(s): Robert Butterworth
Company Name(s): United Front Games
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Physical Technical Art is an emerging field which builds upon the traditional areas of Technical Art but also encompasses the Physical aspects of the game development cycle. This introductory talk focuses not only on the digital hurdles that arise in development but some of the non digital workflows and solutions that Robert and others have employed to improve processes in production.

GDC 2016

Robert Butterworth

United Front Games

free content

Visual Arts

Visual Arts

Programming

Programming