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Session Name:

Technical Artist Bootcamp: Honey, Where is My Wingsuit? - Building the Just Cause 3 Animation and Rigging Pipeline


This talk will focus on the animation and rigging content pipeline used during production of Just Cause 3. It will present the decisions and solutions made to solve key issues and serve the needs for creating animation content as well as making sure that content worked properly in-game. Topics will include rigging setups, motion capture solutions, the utilization of both Maya and Motionbuilder as software tools, and the content tools created and used to help achieve the goals of the team.

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  • GDC 2016
  • Brian Venisky
  • Avalanche Studios
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming