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The Number One Educational Resource for the Game Industry

Session Name:

Automatically Scaling Backend Architecture with Microservices


Learn to perform miracles by utilizing a state of the art game backend that's simple in its design and leverages Service Fabric, an Actor Model based software framework on Azure, and distributed systems that won't add unnecessary complexity to existing monolithic counterparts and add the peace of mind of disaster recovery and scalability. Topics covered include software design and common pitfalls to avoid.

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  • GDC Europe 2016
  • Kevin Daniel Setiono
  • OnlineFussballManager GmbH
  • free content
  • Programming
  • Programming