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Session Name: Art Direction Bootcamp: "Graphic Design Thinking" & "Finding the Soul of a City in 'Infamous Second Son'"
Speaker(s): Jason Connell, Liam Wong
Company Name(s): Sucker Punch, Ubisoft
Track / Format: Visual Arts
Overview:

"Graphic Design Thinking"
This session will highlight the importance of graphic design as an art direction tool. Sharing processes for defining the visual signature of a game, focusing on graphic design elements such as: typography, iconography, logo and color to create a unique visual identity for your game.

"Finding the Soul of a City in 'Infamous Second Son' "
From the grungy roots in Seattle's 80's and 90's to the unpredictable weather and rain that drenches the region. Dive into the creative direction and art direction that created an impressionistic view of Seattle in 'Infamous Second Son' and 'First Light'.

GDC 2017

Jason Connell

Sucker Punch

Liam Wong

Ubisoft

free content

Visual Arts

Visual Arts