You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond


In this talk, Andrew Maximov is going to do a deep dive into vertex shader pipelines and process using features implemented at Naughty Dog for 'Uncharted 4', as an example. From wind systems to interactivity, to ambient animations, to optimizations, there is a lot of use you can get out of vertex shaders. He's going to cover theory, practice, roadmaps for advancing this technology, and will offer the audience both interesting solutions and interesting problems to solve. There is a lot of unrealized potential for creative solutions in vertex shaders and his hope with this talk is to inform you about another powerful tool in your technical quiver as well as inspire you to do some tinkering of your own. Come by, it's going to be fun!

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Andrew Maximov
  • Naughty Dog
  • free content
  • Visual Arts
  • Visual Arts