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Session Name: 3D Audio in VR: Animation, Mo-Cap and 360 Video
Speaker(s): Christopher Hegstrom
Company Name(s): The Sound Lab at Technicolor
Track / Format: Audio
Overview: Designing audio for VR is unique in that the user is in the middle of the environment, opposed to watching it on a screen. From an audio point of view, this means many more opportunities to provide sonic feedback, including static, moving, reactive, ambient and set-piece audio cues. How does this differ between animated characters / environments, motion capture and 360 live footage? There are many unanswered questions regarding audio implementation for VR. This lecture will go into detail of the process from recording to playback / debugging in the head mounted display. It will touch on aesthetic approaches and implementation tricks learned by the author across multiple VR projects.

GDC 2017

Christopher Hegstrom

The Sound Lab at Technicolor

free content

Audio

Audio