|The Sound of Horror 'Resident Evil 7: Biohazard'
|Kenji Kojima, Akiyuki Morimoto, Ken Usami
|Capcom, Capcom, Capcom
|Track / Format:
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Capcom's new 'Resident Evil 7: Biohazard' is back with emphasizing horror and immersive atmosphere through photo-real graphics and placing horror and high-quality sounds throughout the game. The audio team from 'Resident Evil 7' will have a discussion about their methods to create realistic high-quality sound, and systems to implement sound assets efficiently by introducing various automated tools developed in production. These methods not only made sound implementation more efficient, but the nature of these methods increased the quality of sound. The team will also discuss about how the music design achieved the horror aspect of sound design. The team chose to use a technique called "music-concrete" to cover a wide variety of sound texture, tones, and noises to deliver an uncomfortable and disturbing atmosphere in the game.