|The Sound of 'Job Simulator': Audio Immersion in VR
|Track / Format:
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|Job Simulator is one of the first room scale games that aspires to give maximum interactions with the objects and environment around the player. While working on the game, the team at Owlchemy found that designing audio for the realtime hand tracked interactions required some considerations in order to create the most immersive and convincing experience. The focus of this talk is about the challenges and opportunities Daniel Perry had as a sound designer and composer when working on a game specifically designed for VR with hand tracking controllers. The talk will include examples from the game 'Job Simulator'.