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|Session Name:||Steps for Effective Localization|
|Track / Format:||Production & Team Management|
|Overview:||Localization practices across the industry have evolved significantly over the last few years and at Sony Interactive Entertainment things are no different. This session will look at LAMS, the tool used across SIE and how it has changed improving collaboration and workflow. It will cover several features of the system, which developers should consider adding or looking for in their localization tools to support effective localization. These features allow SIE to get quality right earlier in the product life cycle, changing localization testing to a validation process, and harnessing the data in LAMS to be more efficient in that validation. Looking to the future, this talk will show new innovations in a localization test that saw a time saving of 90% on 'Until Dawn'. It will also look at automated naming convention error detection, and how VR presents new challenges in the world of localization, as well as share plans for increasing game data driven validation.|