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Session Name:

Animating 'Dauntless': Slaying AAA Animation on the Indie Scale


At Phoenix Labs they knew early on they would need AAA quality animations to deliver a pixel perfect combat experience. This talk will cover the animation best practices they've learned so far, mocap workflows, and building out your own mocap studio. Imagine concepting an attack animation in morning standup, capturing it before lunch, integrating it in the afternoon and having it ready for feedback in your evening playtest."

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  • GDC 2017
  • Simon Unger
  • Phoenix Labs
  • free content
  • Visual Arts
  • Visual Arts